![]() On a hit, your unarmed strike deals an extra 2d6 damage of the type dealt by the dragon's breath weapon.Īs an action, you can unleash a 30-foot cone of destructive energy from hands. You gain a +2 bonus to attack and damage rolls (which does not stack with other magical bonuses to attack and damage rolls) made your unarmed strikes. Whenever you roll a 20 on your attack roll with your unarmed strikes, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. These wraps are decorated with dragon heads, claws, wings, scales, or Draconic letters. The change is not given to every class, thus it requires dedication such as taking feats, fighting styles, races, or class levels to receive the benefit allowing classes like the Monk to remain superior for the use of unarmed strikes. The risk of the unarmed strikes needing to be made in close proximity still exists. ![]() This does not alter much in the important balancing ways. You all understand now the general ideal behind these changes in terms of mechanics. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.Your unarmed strikes are considered natural melee weapons.Your unarmed strike uses a d4 for damage.You are proficient with improvised weapons.Increase your Strength or Constitution by 1, to a maximum of 20.Tavern BrawlerĪccustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: If you aren't wielding any weapons, other than natural weapons, or a shield when you make the attack roll, the d6 becomes a d8.Īt the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. Additionally your unarmed strikes are considered natural melee weapons. Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn. When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.At 6th level your unarmed strikes are considered simple weapons with the finesse property for any feature that would require a simple or martial weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon.Your unarmed strikes and monk weapons gain the finesse property. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield. Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. Said features and class abilities may come with other alterations that more fluidly assist in the transition of these changes. This benefit does not apply if the feature, spell, or effect provides a temporary alteration to your unarmed strike that would grant you a damage die and does not explicitly call the unarmed strike a natural weapon.īelow are examples of these changes on crucial features and class abilities. This weapon does not possess a monetary value, lacks any weapon properties, and deals bludgeoning unless the feature that grants the damage die states otherwise. When a creature possesses a damage die for their unarmed strikes via a feature (racial or otherwise), consider the unarmed strike a natural melee weapon. The change I advise making is already done for races such as Aarakocra, Centaur, and Lizardfolk. While all creatures are proficient with their unarmed strikes (via PHB Pg 195), there are a select few who deal higher amounts of damage or possess damage die with their unarmed strikes in place of the normal 1 + Strength modifier bludgeoning damage.
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